Difference between revisions of "Hugin Compiling OSX"

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== Building environment ==
+
==Introduction==
# [http://developer.apple.com/tools/download/ Download] and install the XCode Tools version for the operating system on the machine that you will use for the building job.
+
OSX Users: This tutorial describes how to build hugin on OSX via [http://www.macports.org/ MacPorts]. [http://www.finkproject.org/ Fink] users should also be able to use it even though the commands and directory structure is different from MacPorts.
# You may find [http://finkcommander.sourceforge.net/ Fink Commander] helpful. Unfortunately it [http://sourceforge.net/forum/forum.php?forum_id=684829 seems] unsupported / unmaintained. The Fink [http://www.finkproject.org/faq/index.php?phpLang=en FAQ] may help. Can somebody please describe here how to install Fink and Fink Commander?
+
*Directory structure where everything is built and installed:
# You may find [http://porticus.alittledrop.com/ Porticus] helpful with [http://www.macports.org/ MacPorts]
+
**MacPorts: /opt/local
# Get and install Subversion
+
**Fink: /sw
 +
*Main commands to install/update/uninstall/deactivate packages:
 +
**MacPorts: sudo port [install][update][uninstall][search] <package1> <package2> <packagex>
 +
**Fink: sudo apt-get [install][update][uninstall][search] <package1> <package2> <packagex>
 +
'''Note:''' These are only the bare command options for both port and apt-get. See their respective websites [http://www.macports.org/ Macports.org] and [http://www.finkproject.org/ Finkproject.org] for documentation.
  
== Compiling Hugin.app on OSX ==
 
  
OSX Users: Do you wish you could test those snazzy new Hugin features, provide feedback on its development, or contribute patches to make it a better tool?  Here are the steps necessary to compile your very own Hugin.app direct from the latest sources:
+
==Building environment==
 +
===Download and install XCode===
 +
[http://developer.apple.com/tools/download/ Download] and install the XCode Tools version for your MacOSX version: Xcode 2.4.x for MacOSX 10.4.x or below and Xcode 3.x for 10.5.x (Leopard). You will not use the Xcode development environment itself, but the MacOSX system comes without the GNU compiler, builder, linker and so on. For those who are brave enough to ponder into the dark corners of the installed base: You will find a 4.x version and a 3.3 version of the GNU compiler and it's "companions". Do not remove either of them. The 4.x version is used for i386/X_64 builds and the 3.3 version is used for the "older"PPC builds.
  
'''1.''' Get and install the build system CMake, version 2.4.7 or later, from [http://www.cmake.org/HTML/Download.html CMake].
+
===Install CMake===
'''2.''' If you don't have it already, install MacPorts, which provides the <tt>port</tt> command, from [http://macports.org MacPorts], giving you compilable package access to thousands of pieces of open source software.  If you already have macports (formerly darwinports) installed, update it:  <blockquote><pre>$ sudo port selfupdate</pre>Make sure you have synced the latest port files:<pre>$ sudo port -d sync</pre></blockquote>
+
Get and install the build system CMake, version 2.4.7 or later, from [http://www.cmake.org/HTML/Download.html CMake].
'''3.''' Use port to install the necessary libraries and commands for Hugin:<blockquote><pre>$ sudo port install boost tiff jpeg libpng wxWidgets subversion openexr exiv2</pre></blockquote>Wait as all of these source packages (and it's dependencies) are downloaded and compiled, and installed into /opt/local.  Go get a frappe, walk the dog, and total the first 1000 prime numbers in binary.  Rinse, lather, repeat as necessary.   
+
 
'''4.''' Download and build libpano13 from [http://sourceforge.net/project/showfiles.php?group_id=96188&package_id=237430 SourceForge]. Alternatively, use SVN to checkout a fresh copy of libpano13 ([http://sourceforge.net/svn/?group_id=96188 Instructions]).   
+
===Install Macports===
<br />'''4a.''' To build and install the svn version '''(preferred)''' you first need to edit the bootstrap file and change <tt>LIBTOOLIZE=${LIBTOOLIZE:-libtoolize}</tt> to <tt>LIBTOOLIZE=${LIBTOOLIZE:-glibtoolize}</tt>.
+
If you don't have it already, install MacPorts, which provides the <tt>port</tt> command, from [http://www.macports.org MacPorts], giving you compilable package access to thousands of pieces of open source software.  If you already have macports (formerly darwinports) installed, update it:  <blockquote><pre>$ sudo port selfupdate</pre>Make sure you have synced the latest port files:<pre>$ sudo port -d sync</pre></blockquote>
 +
 
 +
===Fink commander===
 +
''Note: This tutorial describes how to build Hugin with MacPorts. This should more or less be the same for Fink. All references to <tt>/opt/local</tt> that are mentioned here for MacPorts shoudl be changed with <tt>/sw</tt> for Fink.''
 +
You may find [http://finkcommander.sourceforge.net/ Fink Commander] helpful. Unfortunately it [http://sourceforge.net/forum/forum.php?forum_id=684829 seems] unsupported / unmaintained. The Fink [http://www.finkproject.org/faq/index.php?phpLang=en FAQ] may help. Can somebody please describe here how to install Fink and Fink Commander?
 +
===Porticus===
 +
You may find [http://porticus.alittledrop.com/ Porticus] helpful with [http://www.macports.org/ MacPorts]
 +
===Subversion (SVN)===
 +
Get and install Subversion
 +
 
 +
 
 +
 
 +
==Install necessary libraries==
 +
Use port to install the necessary libraries and commands for Hugin:<blockquote><pre>$ sudo port install boost tiff jpeg libpng wxWidgets subversion openexr exiv2</pre></blockquote>Wait as all of these source packages (and it's dependencies) are downloaded and compiled, and installed into /opt/local.  Go get a frappe, walk the dog, and total the first 1000 prime numbers in binary.  Rinse, lather, repeat as necessary.   
 +
 
 +
===Build libpano13===
 +
Download and build libpano13 from [http://sourceforge.net/project/showfiles.php?group_id=96188&package_id=237430 SourceForge]. Alternatively, use SVN to checkout a fresh copy of libpano13 ([http://sourceforge.net/svn/?group_id=96188 Instructions]).   
 +
====Build SVN libpano13====
 +
To build and install the svn version '''(preferred)''' you first need to edit the bootstrap file and change <tt>LIBTOOLIZE=${LIBTOOLIZE:-libtoolize}</tt> to <tt>LIBTOOLIZE=${LIBTOOLIZE:-glibtoolize}</tt>.
 
<blockquote><pre>$ ./bootstrap --with-jpeg=/opt/local/ --with-tiff=/opt/local/ --with-png=/opt/local/
 
<blockquote><pre>$ ./bootstrap --with-jpeg=/opt/local/ --with-tiff=/opt/local/ --with-png=/opt/local/
 
$ ./configure
 
$ ./configure
Line 20: Line 43:
 
By default it will go into <tt>/usr/local/lib</tt>).
 
By default it will go into <tt>/usr/local/lib</tt>).
  
'''5.''' Fix a problem on Tiger (10.4.x): Tiger comes with WxWindows version 2.5. The Hugin cmake will search OS paths first and will find it's own version 2.5 instead of your freshly compiled 2.8. You need to get Tiger's 2.5 version out of the way as you won't be able to build hugin succesfully.
+
===WxWidgets on Tiger (10.4.x)===
 +
Fix a problem on Tiger (10.4.x): Tiger comes with WxWindows version 2.5. The Hugin cmake will search OS paths first and will find it's own version 2.5 instead of your freshly compiled 2.8. You need to get Tiger's 2.5 version out of the way as you won't be able to build hugin succesfully.
 
<blockquote><pre>$ sudo mv /usr/bin/wx-config /usr/bin/wx-config-2.5
 
<blockquote><pre>$ sudo mv /usr/bin/wx-config /usr/bin/wx-config-2.5
 
$ sudo mv /usr/include/wx-2.5 /usr/include/wx-2.5-macTiger</pre></blockquote>
 
$ sudo mv /usr/include/wx-2.5 /usr/include/wx-2.5-macTiger</pre></blockquote>
'''6.''' Check out the hugin sources from SVN, like:<blockquote><pre>$ svn co https://hugin.svn.sourceforge.net/svnroot/hugin/hugin/trunk hugin</pre></blockquote>
+
 
'''7.''' Create another directory alongside the newly created <tt>hugin/</tt> for the build files (a cool feature of CMake: it doesn't need to pollute your source directory with build files!):<blockquote><pre>$ mkdir hugin_build; cd hugin_build</pre></blockquote>
+
===Fix lib_boost===
'''8.''' Configure hugin using cmake from inside the build directory:<blockquote><pre>$ cmake ../hugin</pre></blockquote>
+
Fix a (hopefully temporary) issue with Macport's threaded Boost library not providing generic link names for <tt>libboost_thread</tt>:
'''9.''' Fix a (hopefully temporary) issue with Macport's threaded Boost library not providing generic link names for <tt>libboost_thread</tt>:
 
 
<blockquote><pre>$ cd /opt/local/lib
 
<blockquote><pre>$ cd /opt/local/lib
 
$ sudo ln -s libboost_thread-mt.a libboost_thread.a
 
$ sudo ln -s libboost_thread-mt.a libboost_thread.a
Line 32: Line 55:
 
$ cd -
 
$ cd -
 
</pre></blockquote>
 
</pre></blockquote>
'''10.''' Compile hugin and friends:<blockquote><pre>$ make
+
 
 +
===Get and compile hugin===
 +
====Get Hugin from SVN====
 +
Check out the hugin sources from SVN, like:<blockquote><pre>$ svn co https://hugin.svn.sourceforge.net/svnroot/hugin/hugin/trunk hugin</pre></blockquote>
 +
 
 +
====Create hugin_build directory==== Create another directory alongside the newly created <tt>hugin/</tt> for the build files (a cool feature of CMake: it doesn't need to pollute your source directory with build files!):<blockquote><pre>$ mkdir hugin_build; cd hugin_build</pre></blockquote>
 +
====Configure build====
 +
Configure hugin using cmake from inside the build directory:<blockquote><pre>$ cmake ../hugin</pre></blockquote>
 +
====Compile Hugin====
 +
Compile Hugin and friends:<blockquote><pre>$ make
 
$ sudo make install</pre></blockquote>Watch the pretty colors go by.  Give the dog another quick spin around the block; you're finished.  Look for the new bundle <tt>Hugin.app</tt> in <tt>usr/local/Applications/</tt> or in <tt>usr/local/bin/</tt>.  Copy or link it to <tt>/Applications</tt>, or your preferred location, and commence testing.
 
$ sudo make install</pre></blockquote>Watch the pretty colors go by.  Give the dog another quick spin around the block; you're finished.  Look for the new bundle <tt>Hugin.app</tt> in <tt>usr/local/Applications/</tt> or in <tt>usr/local/bin/</tt>.  Copy or link it to <tt>/Applications</tt>, or your preferred location, and commence testing.
  

Revision as of 11:14, 10 April 2008

Introduction

OSX Users: This tutorial describes how to build hugin on OSX via MacPorts. Fink users should also be able to use it even though the commands and directory structure is different from MacPorts.

  • Directory structure where everything is built and installed:
    • MacPorts: /opt/local
    • Fink: /sw
  • Main commands to install/update/uninstall/deactivate packages:
    • MacPorts: sudo port [install][update][uninstall][search] <package1> <package2> <packagex>
    • Fink: sudo apt-get [install][update][uninstall][search] <package1> <package2> <packagex>

Note: These are only the bare command options for both port and apt-get. See their respective websites Macports.org and Finkproject.org for documentation.


Building environment

Download and install XCode

Download and install the XCode Tools version for your MacOSX version: Xcode 2.4.x for MacOSX 10.4.x or below and Xcode 3.x for 10.5.x (Leopard). You will not use the Xcode development environment itself, but the MacOSX system comes without the GNU compiler, builder, linker and so on. For those who are brave enough to ponder into the dark corners of the installed base: You will find a 4.x version and a 3.3 version of the GNU compiler and it's "companions". Do not remove either of them. The 4.x version is used for i386/X_64 builds and the 3.3 version is used for the "older"PPC builds.

Install CMake

Get and install the build system CMake, version 2.4.7 or later, from CMake.

Install Macports

If you don't have it already, install MacPorts, which provides the port command, from MacPorts, giving you compilable package access to thousands of pieces of open source software. If you already have macports (formerly darwinports) installed, update it:

$ sudo port selfupdate

Make sure you have synced the latest port files:

$ sudo port -d sync

Fink commander

Note: This tutorial describes how to build Hugin with MacPorts. This should more or less be the same for Fink. All references to /opt/local that are mentioned here for MacPorts shoudl be changed with /sw for Fink. You may find Fink Commander helpful. Unfortunately it seems unsupported / unmaintained. The Fink FAQ may help. Can somebody please describe here how to install Fink and Fink Commander?

Porticus

You may find Porticus helpful with MacPorts

Subversion (SVN)

Get and install Subversion


Install necessary libraries

Use port to install the necessary libraries and commands for Hugin:

$ sudo port install boost tiff jpeg libpng wxWidgets subversion openexr exiv2

Wait as all of these source packages (and it's dependencies) are downloaded and compiled, and installed into /opt/local. Go get a frappe, walk the dog, and total the first 1000 prime numbers in binary. Rinse, lather, repeat as necessary.

Build libpano13

Download and build libpano13 from SourceForge. Alternatively, use SVN to checkout a fresh copy of libpano13 (Instructions).

Build SVN libpano13

To build and install the svn version (preferred) you first need to edit the bootstrap file and change LIBTOOLIZE=${LIBTOOLIZE:-libtoolize} to LIBTOOLIZE=${LIBTOOLIZE:-glibtoolize}.

$ ./bootstrap --with-jpeg=/opt/local/ --with-tiff=/opt/local/ --with-png=/opt/local/
$ ./configure
$ make
$ sudo make install

By default it will go into /usr/local/lib).

WxWidgets on Tiger (10.4.x)

Fix a problem on Tiger (10.4.x): Tiger comes with WxWindows version 2.5. The Hugin cmake will search OS paths first and will find it's own version 2.5 instead of your freshly compiled 2.8. You need to get Tiger's 2.5 version out of the way as you won't be able to build hugin succesfully.

$ sudo mv /usr/bin/wx-config /usr/bin/wx-config-2.5
$ sudo mv /usr/include/wx-2.5 /usr/include/wx-2.5-macTiger

Fix lib_boost

Fix a (hopefully temporary) issue with Macport's threaded Boost library not providing generic link names for libboost_thread:

$ cd /opt/local/lib
$ sudo ln -s libboost_thread-mt.a libboost_thread.a
$ sudo ln -s libboost_thread-mt.dylib libboost_thread.dylib
$ cd -

Get and compile hugin

Get Hugin from SVN

Check out the hugin sources from SVN, like:

$ svn co https://hugin.svn.sourceforge.net/svnroot/hugin/hugin/trunk hugin

====Create hugin_build directory==== Create another directory alongside the newly created hugin/ for the build files (a cool feature of CMake: it doesn't need to pollute your source directory with build files!):

$ mkdir hugin_build; cd hugin_build

Configure build

Configure hugin using cmake from inside the build directory:

$ cmake ../hugin

Compile Hugin

Compile Hugin and friends:

$ make
$ sudo make install

Watch the pretty colors go by. Give the dog another quick spin around the block; you're finished. Look for the new bundle Hugin.app in usr/local/Applications/ or in usr/local/bin/. Copy or link it to /Applications, or your preferred location, and commence testing.

Note: This is a new build configuration and you may encounter problems. Report them on the Hugin mailing list.

Important Note on the produced Bundle

Since the produced Hugin.app bundle links dynamically to libraries outside of the bundle, it is not yet portable, i.e. cannot be copied or shared unless the other machine has the same collection of libraries available in the same places. This is to facilitate development and testing (re-compile external libraries and test without re-building). Building a fully portable universal binary version at the command line is planned.

Notes on wxWidgets

Note: For testing purposes you might use wxWidgets 2.6.4, but the newer versions of the 0.7 version no longer fully support 2.6.

wxWidgets, the GUI toolkit currently employed by Hugin, is currently at version 2.8.4. You can use either this version or try the older version 2.6.4. Switching to the older version 2.6.4 is easy:

$ sudo port deactivate wxWidgets; sudo port install wxWidgets26

and recompile by typing cmake ../hugin; make in your build directory. Switching back is as easy as:

$ sudo port deactivate wxWidgets26; sudo port activate wxWidgets

Jdsmith 23:47, 4 August 2007 (CEST)

Building Enblend (using Fink)

follow these updated instructions

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