Difference between revisions of "Historical:Using enblend to fill the "Hole in the floor""

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* Now switch to the alpha mask of your paint software. Here is an example as it may look in [[Photoshop]]:
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* Now switch to the [[alpha channel|alpha mask]] of your paint software. Here is an example as it may look in [[Photoshop]]:
  
 
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If you want to play around with above examples, please [http://bernie.x-net.at/blend/blend.zip download the files from Bernhard Vogl's site]
 
If you want to play around with above examples, please [http://bernie.x-net.at/blend/blend.zip download the files from Bernhard Vogl's site]
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[[Category:Tutorial:Nice to know]]

Revision as of 20:07, 21 March 2007

This is a simple example for filling the "Hole in the Floor" using regular textures in the nadir image:

Prerequisites: You need image manipulation software which is able to create and manipulate alpha layers such as Photoshop or the Gimp.

This is the original nadir cubeface (extracted by PanoCube)

Original.jpg

  • Now switch to the alpha mask of your paint software. Here is an example as it may look in Photoshop:

Blendc1.jpg

  • Paint in the Alpha Mask using a brush with no feather to mask out unwanted areas. If you do everything right, the unwanted areas will have a red overlay:

Part1.jpg

  • Create a new image with the same size. Cut out a usable area from the original image and place it in the area where the unwanted areas are in the above image. Don't forget to create an appropriate alpha-mask. The new image may look like this:

Part2.jpg

Don't forget: The areas must have sufficient overlap. Otherwise enblend cannot work correctly.

  • Save both images as TIFF (with the alpha mask)
  • Now run enblend to have these images blended. The final image will look like this:

Test.jpg

If you want to play around with above examples, please download the files from Bernhard Vogl's site