Difference between revisions of "Roll"
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Erik Krause (talk | contribs) |
Erik Krause (talk | contribs) |
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If your camera is not level this can be in two directions: | If your camera is not level this can be in two directions: | ||
* the image is tilted up or down, resulting in a [[Pitch]] value different from 0.0 | * the image is tilted up or down, resulting in a [[Pitch]] value different from 0.0 | ||
− | * the image is rotated such that the horizon is not horizontal if held upright, resulting in a | + | * the image is rotated such that the horizon is not horizontal if held upright, resulting in a <b>Roll</b> value different from 0.0 |
Revision as of 02:00, 24 March 2005
Roll is the angle of camera rotation around it's optical axis.
If your camera is not level this can be in two directions:
- the image is tilted up or down, resulting in a Pitch value different from 0.0
- the image is rotated such that the horizon is not horizontal if held upright, resulting in a Roll value different from 0.0