Difference between revisions of "Roll"

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If your camera is not level this can be in two directions:  
 
If your camera is not level this can be in two directions:  
 
* the image is tilted up or down, resulting in a [[Pitch]] value different from 0.0
 
* the image is tilted up or down, resulting in a [[Pitch]] value different from 0.0
* the image is rotated such that the horizon is not horizontal if held upright, resulting in a roll value different from 0.0
+
* the image is rotated such that the horizon is not horizontal if held upright, resulting in a <b>Roll</b> value different from 0.0

Revision as of 02:00, 24 March 2005

Roll is the angle of camera rotation around it's optical axis.

If your camera is not level this can be in two directions:

  • the image is tilted up or down, resulting in a Pitch value different from 0.0
  • the image is rotated such that the horizon is not horizontal if held upright, resulting in a Roll value different from 0.0