Difference between revisions of "Hugin Mask tab"

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m (→‎Editing masks: Added "deselecting a mask")
(→‎Editing masks: Changed language to reflect more accurate text in the tutorial. Added warning about unusual editing behavior with small masks. Tweaked language elsewhere for consistency and fluency.)
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= Editing masks =
 
= Editing masks =
The blender (default is [[Enblend]]) uses any part of a photo overlap to place a seam. This can result in part of a person or object being cut by the seam and only appearing in part in the final stitch.
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The blender (default is [[Enblend]]) may place a seam on any part of the overlap between photos. This can result in a person or object being cut by the seam and only partly appearing in the final stitch. Blend masking allows you to define an '''include''' region which the blender will try to incorporate into the final stitch, as well as an '''exclude''' region which the blender will try to keep out of the stitch.
  
By excluding an area with a mask (an ""exclude"" mask), you are telling the blender to exclude that region from consideration both when placing the seam and when
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Blend masks are not like normal "cut and paste" masking. They are more like hints for the blender. Therefore it is not always necessary to carefully define a mask exactly on the boundary of an object. Often it sufficient to roughly enclose the area to be included or excluded. Be careful to exclude a part of one photo only if some other photo shows the same part of the scene, otherwise you will get a black empty area in your final panorama.
blending. The result is that you can remove a person or object from the final stitch. You should only exclude a part of one photo if some other photo shows the same part of the scene without that object, otherwise you will get a black empty area in your final panorama.
 
  
When you include an object with a mask (""include"" mask) the opposite happens, and that part of the scene is removed from all '''other''' photos. The blender has no choice but to use the region in the photo you selected.
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Note that control points inside an exclude mask are still used in optimization.
  
 
Masks can be saved and reloaded.
 
Masks can be saved and reloaded.
  
The top-left side of the masks window shows a list of all images in the current project. The list box below shows all masks of the active image.  
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The top-left side of the masks window shows a list of all images in the current project. The listbox below shows all masks of the active image.  
 
 
  
 
== Creating a mask polygon ==
 
== Creating a mask polygon ==
  
After selecting '''add new mask''' set polygon points with left mouse click. Finish polygon with right mouse button or left double
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After selecting '''add new mask''' set polygon points with left mouse click. Finish polygon with right mouse button click or double left click.
click.
 
  
 
== Deleting a mask ==
 
== Deleting a mask ==
  
You can delete the active mask by selecting it and clicking the '''delete mask''' button. You can also use your '''delete''' key when all or none points of the current mask are selected.
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You can delete the active mask by selecting it and clicking the '''Delete mask''' button by the listbox on the left. You can also use your '''delete''' key when all or none of the points of the current mask are selected.
  
 
== Selecting a mask ==
 
== Selecting a mask ==
  
There are 3 ways to select a mask
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There are 3 ways to select a mask:
 
* left mouse click inside polygon
 
* left mouse click inside polygon
 
* use rubberband around polygon, this works only when the active polygon has no selected points
 
* use rubberband around polygon, this works only when the active polygon has no selected points
* click on the polygon in the listbox on the left side
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* click on the polygon in the listbox on the left
 
 
Selected masks are white and their points are shown as square handles. When points are selected, they turn blue.
 
  
 
== De-selecting a mask ==
 
== De-selecting a mask ==
  
Click somewhere not on the mask's row in the listbox on the left side.
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Click somewhere not on the mask's row in the listbox on the left.
  
 
== Selecting point(s) ==
 
== Selecting point(s) ==
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 +
Note that Hugin uses some "fuzzy" logic when working with mask points. If your masks get too small, you may see some unusual behavior when editing masks. Since masks do not have to be extremely precise, this should not cause any major problems, but it is good to keep in mind.
  
 
You can select points of the active polygon by clicking on it. To select several points use a rubberband around all points. When holding down the shift key, the newly selected points are added to the existing selection.
 
You can select points of the active polygon by clicking on it. To select several points use a rubberband around all points. When holding down the shift key, the newly selected points are added to the existing selection.
 +
 +
== De-selecting point(s) ==
 +
 +
Click in the image away from the mask, or re-click on the mask in the listbox on the left side. The mask will remain selected, but individual points will not be.
  
 
== Moving point(s) ==
 
== Moving point(s) ==
  
To move a point, simply drag it after clicking on it (with the left mouse button). This works also when more then one point is selected.
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To move a point, simply drag it after clicking on it with the left mouse button. This also works when more then one point is selected.
  
 
== Moving the whole mask ==
 
== Moving the whole mask ==
  
If you want to move the whole mask, drag the mask with the right mouse button. (You have to start dragging inside the polygon.)
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If you want to move the whole mask, drag from within the mask with the right mouse button.
  
 
== Adding points ==
 
== Adding points ==
  
You can add a new point to the mask polygon by click with left mouse button while holding down the ctrl key on a line segment. Until you release the left mouse button, you can also directly move the newly created point.
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You can add a new point to the mask polygon by clicking on a line segment with left mouse button while holding down the control key (command on a Mac). Until you release the left mouse button, you can also directly move the newly created point.
  
 
== Deleting points ==
 
== Deleting points ==
  
You can delete a single point of the active polygon by a right mouse click while holding ctrl key on a point. To delete multiple points drag a rectangle/rubberband with the right mouse button and pressed ctrl key around the points, which should be deleted. When you press the delete key the selected points are deleted.
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You can delete a single point of the active polygon by a right mouse click while holding down the control key (command on a Mac) on a point. To delete multiple points drag a rectangle/rubberband with the right mouse button while holding down the control key (command on a Mac) around the points. When you press the delete key the selected points are deleted.
  
Attention: When the remaining polygon consists of fewer than three points, the delete operation is canceled.
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Note that if the remaining polygon would consists of fewer than three points, the delete operation is canceled.
  
 
= Cropping images =
 
= Cropping images =

Revision as of 19:25, 23 October 2014

Hugin Masks tab

The Hugin Masks tab has two functions:

  • Creating masks for individual images that include or exclude specific parts of these individual images in your final panorama.
  • Cropping one or more of your individual images, as you would do for, e.g., fisheye Projection images having a circular area in the middle with a useless black area outside, or scanned images that might have edges that need to be cropped away.

The top-left side of the masks window shows a list of all images in the current project.

The Masks tab has in the mid-section on the left side two sub-tabs Masks and Crop, each with its own functionality. Note that you have to select an image in the top left before the functionality of both will be enabled.

Editing masks

The blender (default is Enblend) may place a seam on any part of the overlap between photos. This can result in a person or object being cut by the seam and only partly appearing in the final stitch. Blend masking allows you to define an include region which the blender will try to incorporate into the final stitch, as well as an exclude region which the blender will try to keep out of the stitch.

Blend masks are not like normal "cut and paste" masking. They are more like hints for the blender. Therefore it is not always necessary to carefully define a mask exactly on the boundary of an object. Often it sufficient to roughly enclose the area to be included or excluded. Be careful to exclude a part of one photo only if some other photo shows the same part of the scene, otherwise you will get a black empty area in your final panorama.

Note that control points inside an exclude mask are still used in optimization.

Masks can be saved and reloaded.

The top-left side of the masks window shows a list of all images in the current project. The listbox below shows all masks of the active image.

Creating a mask polygon

After selecting add new mask set polygon points with left mouse click. Finish polygon with right mouse button click or double left click.

Deleting a mask

You can delete the active mask by selecting it and clicking the Delete mask button by the listbox on the left. You can also use your delete key when all or none of the points of the current mask are selected.

Selecting a mask

There are 3 ways to select a mask:

  • left mouse click inside polygon
  • use rubberband around polygon, this works only when the active polygon has no selected points
  • click on the polygon in the listbox on the left

De-selecting a mask

Click somewhere not on the mask's row in the listbox on the left.

Selecting point(s)

Note that Hugin uses some "fuzzy" logic when working with mask points. If your masks get too small, you may see some unusual behavior when editing masks. Since masks do not have to be extremely precise, this should not cause any major problems, but it is good to keep in mind.

You can select points of the active polygon by clicking on it. To select several points use a rubberband around all points. When holding down the shift key, the newly selected points are added to the existing selection.

De-selecting point(s)

Click in the image away from the mask, or re-click on the mask in the listbox on the left side. The mask will remain selected, but individual points will not be.

Moving point(s)

To move a point, simply drag it after clicking on it with the left mouse button. This also works when more then one point is selected.

Moving the whole mask

If you want to move the whole mask, drag from within the mask with the right mouse button.

Adding points

You can add a new point to the mask polygon by clicking on a line segment with left mouse button while holding down the control key (command on a Mac). Until you release the left mouse button, you can also directly move the newly created point.

Deleting points

You can delete a single point of the active polygon by a right mouse click while holding down the control key (command on a Mac) on a point. To delete multiple points drag a rectangle/rubberband with the right mouse button while holding down the control key (command on a Mac) around the points. When you press the delete key the selected points are deleted.

Note that if the remaining polygon would consists of fewer than three points, the delete operation is canceled.

Cropping images

Image cropping shouldn't be confused with a camera's Crop factor, which is something else entirely. Use the Crop tab to indicate the areas of the input images that hugin should exclude from the stitching output. There are three situations where you might want to use crop parameters:

  • With a scanned input image, there are usually black edges or marks along the sides of the image.
  • With a circular Fisheye Projection image there are black unexposed areas outside the image circle.
  • Some lenses have a lot of flaring around the edges which you don't want to keep.

Select the image to be cropped in the list to the left, you can adjust the position of the crop area by dragging the perimeter in the image preview on the right. Multiple images can be selected by holding down the Shift or Ctrl keys while clicking in the image list.

Note that unlike PTGui, setting crop parameters in hugin doesn't change the Field of View or optical centre of your images, it simply indicates areas of the image to be masked out, so you can change the cropping for photos in your project at any stage of the stitching process. In detail, hugin uses the S 'selection' parameter in the i and o script lines instead of the C 'crop' parameter.

Depending on the input image type, cropping has two different behaviours:

  • For circular fisheye photos the crop area is a circle.
  • For any other input image, the crop area is a rectangle.

Change the input image type in the Hugin Photos tab or in the Hugin Assistant tab.

The Crop tab features four text boxes for Left, Top, Right and Bottom where you can manually enter the positions of the four edges. The origin is top-left and numbers indicate the distance in pixels from this origin.

Note that numbers can be negative and can extend beyond the width and height of the photo, this is primarily useful for partial fisheye images where the full circle is not visible, in this case the crop circle extends beyond the picture frame.

The default Always center Crop on d,e assumes that all cropping is symmetrical around the optical centre of the lens. This is normal unless you are using the crop feature to remove lens flare, in which case the crop may need to be asymmetrical.

The d and e lens parameters setting the position of the optical centre are used by the Lens correction model and are set in the Hugin Photos tab.

Save and apply crop values

Usually crop values don't vary too much for each lens/camera combination. So instead of always creating an almost same crop for new projects these values can be saved using the 'Save lens...' button in the Hugin Photos tab tab.

To load crop values just select one image in the 'Camera and Lens' tab and load the previously saved lens description file. That also sets the crop for all images in the project that have the same lens number.

The lens description file is a plain text file with a .ini extension.


Hint: On Mac OS use the command key instead of the control key for all above mentioned operations.