<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://wiki.panotools.org/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.panotools.org/index.php?title=HDR&amp;feed=atom&amp;action=history</id>
		<title>HDR - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.panotools.org/index.php?title=HDR&amp;feed=atom&amp;action=history"/>
		<link rel="alternate" type="text/html" href="http://wiki.panotools.org/index.php?title=HDR&amp;action=history"/>
		<updated>2013-05-26T06:20:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.0</generator>

	<entry>
		<id>http://wiki.panotools.org/index.php?title=HDR&amp;diff=14216&amp;oldid=prev</id>
		<title>Erik Krause: linkified</title>
		<link rel="alternate" type="text/html" href="http://wiki.panotools.org/index.php?title=HDR&amp;diff=14216&amp;oldid=prev"/>
				<updated>2012-10-02T21:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;linkified&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:04, 2 October 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some more info on HDR is found on wikipedia: [[w:High dynamic range imaging]] and the [http://www.hdrsoft.com/resources/dri.html HDR Image FAQ].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some more info on HDR is found on wikipedia: [[w:High dynamic range imaging]] and the [http://www.hdrsoft.com/resources/dri.html HDR Image FAQ].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also, see the [[HDR Software overview]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also, see the [[HDR Software overview&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], [[Batch merge handheld images]] and [[enfuse&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Erik Krause</name></author>	</entry>

	<entry>
		<id>http://wiki.panotools.org/index.php?title=HDR&amp;diff=10329&amp;oldid=prev</id>
		<title>Erik Krause: pfstmo-&gt;pfstools</title>
		<link rel="alternate" type="text/html" href="http://wiki.panotools.org/index.php?title=HDR&amp;diff=10329&amp;oldid=prev"/>
				<updated>2008-05-04T15:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;pfstmo-&amp;gt;pfstools&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:25, 4 May 2008&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Camera&amp;lt;/b&amp;gt; limitation: Standard digital cameras can capture at most a [[dynamic range]] of 1,000:1, which is much less than the dynamic range of most outdoor scenes. This limitation is usually addressed by taking several exposures of the same scene (this is the purpose of the &amp;quot;Automatic Exposure [[Bracketing]]&amp;quot; function available in many digicams). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Camera&amp;lt;/b&amp;gt; limitation: Standard digital cameras can capture at most a [[dynamic range]] of 1,000:1, which is much less than the dynamic range of most outdoor scenes. This limitation is usually addressed by taking several exposures of the same scene (this is the purpose of the &amp;quot;Automatic Exposure [[Bracketing]]&amp;quot; function available in many digicams). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Display&amp;lt;/b&amp;gt; limitation: Standard monitors have a rather low dynamic range, around 100:1, which is not even enough to display correctly the [[RAW]] data captured by a standard camera. This limitation is addressed by [[tone mapping]] or by techniques that directly blend exposures. Exposure Blending can be done either manually in Photoshop, semi-manually with Photoshop actions (see [[Contrast Blending]] and Jook Leung's [http://360vr.com/HDRforDummies HDR for Dummy]) or automatically in specialized software (see [[Photomatix]], [[FDRTools]] or [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pfstmo&lt;/del&gt;]] - comparison on [[HDR compression]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Display&amp;lt;/b&amp;gt; limitation: Standard monitors have a rather low dynamic range, around 100:1, which is not even enough to display correctly the [[RAW]] data captured by a standard camera. This limitation is addressed by [[tone mapping]] or by techniques that directly blend exposures. Exposure Blending can be done either manually in Photoshop, semi-manually with Photoshop actions (see [[Contrast Blending]] and Jook Leung's [http://360vr.com/HDRforDummies HDR for Dummy]) or automatically in specialized software (see [[Photomatix]], [[FDRTools]] or [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pfstools&lt;/ins&gt;]] - comparison on [[HDR compression]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both camera and display limitations can be overcome with specialised equipment like the [http://spheron.com/spheron/public/en/hdri_spherocamhdr/hdri_spherocamhdr.php SpheroCam HDR] camera and [http://www.brightsidetech.com/ Brightside HDR Display]. However, such equipment remains very expensive for the time being. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both camera and display limitations can be overcome with specialised equipment like the [http://spheron.com/spheron/public/en/hdri_spherocamhdr/hdri_spherocamhdr.php SpheroCam HDR] camera and [http://www.brightsidetech.com/ Brightside HDR Display]. However, such equipment remains very expensive for the time being. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Erik Krause</name></author>	</entry>

	<entry>
		<id>http://wiki.panotools.org/index.php?title=HDR&amp;diff=9539&amp;oldid=prev</id>
		<title>Erik Krause: interwiki linked</title>
		<link rel="alternate" type="text/html" href="http://wiki.panotools.org/index.php?title=HDR&amp;diff=9539&amp;oldid=prev"/>
				<updated>2007-11-20T16:36:33Z</updated>
		
		<summary type="html">&lt;p&gt;interwiki linked&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:36, 20 November 2007&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;blending floating point TIFF HDR data, but not RGBE data yet.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;blending floating point TIFF HDR data, but not RGBE data yet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some more info on HDR is found on wikipedia: [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//en.wikipedia.org/wiki/High_dynamic_range_imaging&lt;/del&gt;] and the [http://www.hdrsoft.com/resources/dri.html HDR Image FAQ].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some more info on HDR is found on wikipedia: [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[w&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;High dynamic range imaging]&lt;/ins&gt;] and the [http://www.hdrsoft.com/resources/dri.html HDR Image FAQ].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also, see the [[HDR Software overview]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Also, see the [[HDR Software overview]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Erik Krause</name></author>	</entry>

	<entry>
		<id>http://wiki.panotools.org/index.php?title=HDR&amp;diff=9419&amp;oldid=prev</id>
		<title>Erik Krause: Prepared for new glossary template</title>
		<link rel="alternate" type="text/html" href="http://wiki.panotools.org/index.php?title=HDR&amp;diff=9419&amp;oldid=prev"/>
				<updated>2007-11-17T23:18:36Z</updated>
		
		<summary type="html">&lt;p&gt;Prepared for new glossary template&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:18, 17 November 2007&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HDR means &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;High &lt;/del&gt;Dynamic Range. The term is used to refer to techniques and images that are capable of capturing and reproducing scenes with a high [[dynamic range]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HDR means &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Glossary|high [[dynamic range|&lt;/ins&gt;Dynamic Range&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|1}} &lt;/ins&gt;The term is used to refer to techniques and images that are capable of capturing and reproducing scenes with a high [[dynamic range]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HDR is used more or less accurately for almost any way to get more details out of the shadows and/or highlights. To understand how so-called &amp;quot;HDR techniques&amp;quot; work, it is important to differentiate between the two limitations that affects dynamic range in photography and imaging. The first limitation comes from the capture, i.e. the camera. The second limitation from the display, i.e. monitor or printer.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HDR is used more or less accurately for almost any way to get more details out of the shadows and/or highlights. To understand how so-called &amp;quot;HDR techniques&amp;quot; work, it is important to differentiate between the two limitations that affects dynamic range in photography and imaging. The first limitation comes from the capture, i.e. the camera. The second limitation from the display, i.e. monitor or printer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Erik Krause</name></author>	</entry>

	<entry>
		<id>http://wiki.panotools.org/index.php?title=HDR&amp;diff=8273&amp;oldid=prev</id>
		<title>Erik Krause: corrected internal link</title>
		<link rel="alternate" type="text/html" href="http://wiki.panotools.org/index.php?title=HDR&amp;diff=8273&amp;oldid=prev"/>
				<updated>2007-03-21T16:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;corrected internal link&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:53, 21 March 2007&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Camera&amp;lt;/b&amp;gt; limitation: Standard digital cameras can capture at most a [[dynamic range]] of 1,000:1, which is much less than the dynamic range of most outdoor scenes. This limitation is usually addressed by taking several exposures of the same scene (this is the purpose of the &amp;quot;Automatic Exposure [[Bracketing]]&amp;quot; function available in many digicams). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Camera&amp;lt;/b&amp;gt; limitation: Standard digital cameras can capture at most a [[dynamic range]] of 1,000:1, which is much less than the dynamic range of most outdoor scenes. This limitation is usually addressed by taking several exposures of the same scene (this is the purpose of the &amp;quot;Automatic Exposure [[Bracketing]]&amp;quot; function available in many digicams). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Display&amp;lt;/b&amp;gt; limitation: Standard monitors have a rather low dynamic range, around 100:1, which is not even enough to display correctly the [[RAW]] data captured by a standard camera. This limitation is addressed by [[tone mapping]] or by techniques that directly blend exposures. Exposure Blending can be done either manually in Photoshop, semi-manually with Photoshop actions (see [[Contrast Blending]] and Jook Leung's [http://360vr.com/HDRforDummies HDR for Dummy]) or automatically in specialized software (see [[Photomatix]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FDRtools&lt;/del&gt;]] or [[pfstmo]] - comparison on [[HDR compression]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Display&amp;lt;/b&amp;gt; limitation: Standard monitors have a rather low dynamic range, around 100:1, which is not even enough to display correctly the [[RAW]] data captured by a standard camera. This limitation is addressed by [[tone mapping]] or by techniques that directly blend exposures. Exposure Blending can be done either manually in Photoshop, semi-manually with Photoshop actions (see [[Contrast Blending]] and Jook Leung's [http://360vr.com/HDRforDummies HDR for Dummy]) or automatically in specialized software (see [[Photomatix]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;FDRTools&lt;/ins&gt;]] or [[pfstmo]] - comparison on [[HDR compression]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both camera and display limitations can be overcome with specialised equipment like the [http://spheron.com/spheron/public/en/hdri_spherocamhdr/hdri_spherocamhdr.php SpheroCam HDR] camera and [http://www.brightsidetech.com/ Brightside HDR Display]. However, such equipment remains very expensive for the time being. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both camera and display limitations can be overcome with specialised equipment like the [http://spheron.com/spheron/public/en/hdri_spherocamhdr/hdri_spherocamhdr.php SpheroCam HDR] camera and [http://www.brightsidetech.com/ Brightside HDR Display]. However, such equipment remains very expensive for the time being. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Erik Krause</name></author>	</entry>

	<entry>
		<id>http://wiki.panotools.org/index.php?title=HDR&amp;diff=7627&amp;oldid=prev</id>
		<title>Bvogl at 11:37, 25 November 2006</title>
		<link rel="alternate" type="text/html" href="http://wiki.panotools.org/index.php?title=HDR&amp;diff=7627&amp;oldid=prev"/>
				<updated>2006-11-25T11:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:37, 25 November 2006&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some more info on HDR is found on wikipedia: [http://en.wikipedia.org/wiki/High_dynamic_range_imaging] and the [http://www.hdrsoft.com/resources/dri.html HDR Image FAQ].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some more info on HDR is found on wikipedia: [http://en.wikipedia.org/wiki/High_dynamic_range_imaging] and the [http://www.hdrsoft.com/resources/dri.html HDR Image FAQ].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Also, see the [[HDR Software overview]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bvogl</name></author>	</entry>

	<entry>
		<id>http://wiki.panotools.org/index.php?title=HDR&amp;diff=7462&amp;oldid=prev</id>
		<title>Bruno: note that hugin and enblend can stitch HDR data</title>
		<link rel="alternate" type="text/html" href="http://wiki.panotools.org/index.php?title=HDR&amp;diff=7462&amp;oldid=prev"/>
				<updated>2006-10-16T16:03:38Z</updated>
		
		<summary type="html">&lt;p&gt;note that hugin and enblend can stitch HDR data&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:03, 16 October 2006&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* .float Raw binary floating point&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* .float Raw binary floating point&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* .exr OpenEXR [[EXR]] format&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* .exr OpenEXR [[EXR]] format&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The [[hugin]] panorama tools [[GUI front-ends|GUI front end]] supports stitching both floating point [[TIFF]] and&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Radiance [[RGBE]] HDR images, see the [[HDR workflow with hugin]] page for details.&amp;#160; The [[enblend]] tool also supports&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;blending floating point TIFF HDR data, but not RGBE data yet.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some more info on HDR is found on wikipedia: [http://en.wikipedia.org/wiki/High_dynamic_range_imaging] and the [http://www.hdrsoft.com/resources/dri.html HDR Image FAQ].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some more info on HDR is found on wikipedia: [http://en.wikipedia.org/wiki/High_dynamic_range_imaging] and the [http://www.hdrsoft.com/resources/dri.html HDR Image FAQ].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruno</name></author>	</entry>

	<entry>
		<id>http://wiki.panotools.org/index.php?title=HDR&amp;diff=7331&amp;oldid=prev</id>
		<title>Bruno: linkified</title>
		<link rel="alternate" type="text/html" href="http://wiki.panotools.org/index.php?title=HDR&amp;diff=7331&amp;oldid=prev"/>
				<updated>2006-08-26T23:39:10Z</updated>
		
		<summary type="html">&lt;p&gt;linkified&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:39, 26 August 2006&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Camera&amp;lt;/b&amp;gt; limitation: Standard digital cameras can capture at most a [[dynamic range]] of 1,000:1, which is much less than the dynamic range of most outdoor scenes. This limitation is usually addressed by taking several exposures of the same scene (this is the purpose of the &amp;quot;Automatic Exposure [[Bracketing]]&amp;quot; function available in many digicams). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Camera&amp;lt;/b&amp;gt; limitation: Standard digital cameras can capture at most a [[dynamic range]] of 1,000:1, which is much less than the dynamic range of most outdoor scenes. This limitation is usually addressed by taking several exposures of the same scene (this is the purpose of the &amp;quot;Automatic Exposure [[Bracketing]]&amp;quot; function available in many digicams). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Display&amp;lt;/b&amp;gt; limitation: Standard monitors have a rather low dynamic range, around 100:1, which is not even enough to display correctly the [[RAW]] data captured by a standard camera. This limitation is addressed by [[tone mapping]] or by techniques that directly blend exposures. Exposure Blending can be done either manually in Photoshop, semi-manually with Photoshop actions (see [[Contrast Blending]] and Jook Leung's [http://360vr.com/HDRforDummies HDR for Dummy]) or automatically in specialized software (see [[Photomatix]], [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http://fdrtools.com/ &lt;/del&gt;FDRtools] or [[pfstmo]] - comparison on [[HDR compression]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Display&amp;lt;/b&amp;gt; limitation: Standard monitors have a rather low dynamic range, around 100:1, which is not even enough to display correctly the [[RAW]] data captured by a standard camera. This limitation is addressed by [[tone mapping]] or by techniques that directly blend exposures. Exposure Blending can be done either manually in Photoshop, semi-manually with Photoshop actions (see [[Contrast Blending]] and Jook Leung's [http://360vr.com/HDRforDummies HDR for Dummy]) or automatically in specialized software (see [[Photomatix]], [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;FDRtools&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;] or [[pfstmo]] - comparison on [[HDR compression]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both camera and display limitations can be overcome with specialised equipment like the [http://spheron.com/spheron/public/en/hdri_spherocamhdr/hdri_spherocamhdr.php SpheroCam HDR] camera and [http://www.brightsidetech.com/ Brightside HDR Display]. However, such equipment remains very expensive for the time being. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both camera and display limitations can be overcome with specialised equipment like the [http://spheron.com/spheron/public/en/hdri_spherocamhdr/hdri_spherocamhdr.php SpheroCam HDR] camera and [http://www.brightsidetech.com/ Brightside HDR Display]. However, such equipment remains very expensive for the time being. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruno</name></author>	</entry>

	<entry>
		<id>http://wiki.panotools.org/index.php?title=HDR&amp;diff=7328&amp;oldid=prev</id>
		<title>Bruno: pfstmo</title>
		<link rel="alternate" type="text/html" href="http://wiki.panotools.org/index.php?title=HDR&amp;diff=7328&amp;oldid=prev"/>
				<updated>2006-08-26T23:20:59Z</updated>
		
		<summary type="html">&lt;p&gt;pfstmo&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:20, 26 August 2006&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Camera&amp;lt;/b&amp;gt; limitation: Standard digital cameras can capture at most a [[dynamic range]] of 1,000:1, which is much less than the dynamic range of most outdoor scenes. This limitation is usually addressed by taking several exposures of the same scene (this is the purpose of the &amp;quot;Automatic Exposure [[Bracketing]]&amp;quot; function available in many digicams). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Camera&amp;lt;/b&amp;gt; limitation: Standard digital cameras can capture at most a [[dynamic range]] of 1,000:1, which is much less than the dynamic range of most outdoor scenes. This limitation is usually addressed by taking several exposures of the same scene (this is the purpose of the &amp;quot;Automatic Exposure [[Bracketing]]&amp;quot; function available in many digicams). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Display&amp;lt;/b&amp;gt; limitation: Standard monitors have a rather low dynamic range, around 100:1, which is not even enough to display correctly the [[RAW]] data captured by a standard camera. This limitation is addressed by [[tone mapping]] or by techniques that directly blend exposures. Exposure Blending can be done either manually in Photoshop, semi-manually with Photoshop actions (see [[Contrast Blending]] and Jook Leung's [http://360vr.com/HDRforDummies HDR for Dummy]) or automatically in specialized software (see [[Photomatix]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;[http://fdrtools.com/ FDRtools] - comparison on [[HDR compression]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Display&amp;lt;/b&amp;gt; limitation: Standard monitors have a rather low dynamic range, around 100:1, which is not even enough to display correctly the [[RAW]] data captured by a standard camera. This limitation is addressed by [[tone mapping]] or by techniques that directly blend exposures. Exposure Blending can be done either manually in Photoshop, semi-manually with Photoshop actions (see [[Contrast Blending]] and Jook Leung's [http://360vr.com/HDRforDummies HDR for Dummy]) or automatically in specialized software (see [[Photomatix]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;[http://fdrtools.com/ FDRtools&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] or [[pfstmo]&lt;/ins&gt;] - comparison on [[HDR compression]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both camera and display limitations can be overcome with specialised equipment like the [http://spheron.com/spheron/public/en/hdri_spherocamhdr/hdri_spherocamhdr.php SpheroCam HDR] camera and [http://www.brightsidetech.com/ Brightside HDR Display]. However, such equipment remains very expensive for the time being. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both camera and display limitations can be overcome with specialised equipment like the [http://spheron.com/spheron/public/en/hdri_spherocamhdr/hdri_spherocamhdr.php SpheroCam HDR] camera and [http://www.brightsidetech.com/ Brightside HDR Display]. However, such equipment remains very expensive for the time being. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruno</name></author>	</entry>

	<entry>
		<id>http://wiki.panotools.org/index.php?title=HDR&amp;diff=7298&amp;oldid=prev</id>
		<title>Bruno: linkified</title>
		<link rel="alternate" type="text/html" href="http://wiki.panotools.org/index.php?title=HDR&amp;diff=7298&amp;oldid=prev"/>
				<updated>2006-08-18T16:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;linkified&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:05, 18 August 2006&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HDR is used more or less accurately for almost any way to get more details out of the shadows and/or highlights. To understand how so-called &amp;quot;HDR techniques&amp;quot; work, it is important to differentiate between the two limitations that affects dynamic range in photography and imaging. The first limitation comes from the capture, i.e. the camera. The second limitation from the display, i.e. monitor or printer.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;HDR is used more or less accurately for almost any way to get more details out of the shadows and/or highlights. To understand how so-called &amp;quot;HDR techniques&amp;quot; work, it is important to differentiate between the two limitations that affects dynamic range in photography and imaging. The first limitation comes from the capture, i.e. the camera. The second limitation from the display, i.e. monitor or printer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Camera&amp;lt;/b&amp;gt; limitation: Standard digital cameras can capture at most a [[dynamic range]] of 1,000:1, which is much less than the dynamic range of most outdoor scenes. This limitation is usually addressed by taking several exposures of the same scene (this is the purpose of the &amp;quot;Automatic Exposure Bracketing&amp;quot; function available in many digicams). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Camera&amp;lt;/b&amp;gt; limitation: Standard digital cameras can capture at most a [[dynamic range]] of 1,000:1, which is much less than the dynamic range of most outdoor scenes. This limitation is usually addressed by taking several exposures of the same scene (this is the purpose of the &amp;quot;Automatic Exposure &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Bracketing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;quot; function available in many digicams). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Display&amp;lt;/b&amp;gt; limitation: Standard monitors have a rather low dynamic range, around 100:1, which is not even enough to display correctly the [[RAW]] data captured by a standard camera. This limitation is addressed by [[tone mapping]] or by techniques that directly blend exposures. Exposure Blending can be done either manually in Photoshop, semi-manually with Photoshop actions (see [[Contrast Blending]] and Jook Leung's [http://360vr.com/HDRforDummies HDR for Dummy]) or automatically in specialized software (see [[Photomatix]] or [http://fdrtools.com/ FDRtools] - comparison on [[HDR compression]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;b&amp;gt;Display&amp;lt;/b&amp;gt; limitation: Standard monitors have a rather low dynamic range, around 100:1, which is not even enough to display correctly the [[RAW]] data captured by a standard camera. This limitation is addressed by [[tone mapping]] or by techniques that directly blend exposures. Exposure Blending can be done either manually in Photoshop, semi-manually with Photoshop actions (see [[Contrast Blending]] and Jook Leung's [http://360vr.com/HDRforDummies HDR for Dummy]) or automatically in specialized software (see [[Photomatix]] or [http://fdrtools.com/ FDRtools] - comparison on [[HDR compression]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruno</name></author>	</entry>

	</feed>