Enblend

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Overview

Enblend overlays multiple images so as to make the seam invisible. It works with a broad range of image file formats and supports images with 8, 16 or 32 bit (HDR floating point) per channel.

Enblend is used as a plug-in for PTGui, Hugin and PTAssembler or standalone from the command line or by Enblend Front End.

Some main features include:

  • Adjusts the seam line to avoid areas of mismatch between source images such as parallax errors
  • Supports saving and loading masks

Enblend and the full documentation (manuals for each version and a "NEWS" link for the release notes) is available from the project site.

Command-line usage

Arguments and parameters may change between versions and also depend on the build process. It is recommended to rely on the manual for your specific version of Enblend which is available from Enblend's home page.

Enblend supports cropped TIFF input files as well as other file formats and bit depths. Please refer to the manual.

The Enblend reference manual is based on information for an outdated version of Enblend.

Getting Enblend

Enblend is Open Source. As such you can download it for free from its project page linked below. Enblend is part of the major linux distributions. You can get the latest release by using the distributions' software package management system. For ubuntu linux, open a terminal and type:

$ sudo apt-get install enblend

That's it!

Enblend is in constant development. If you want to get the bleeding edge, read the development section below.

Development

enblend is Open Source, and as such very much dependent on voluntary contributions of resources. If you have coding skills, you are welcome to look at the source code and contribute to it. Even if you don't have coding skills, you most likely have some skills that the project could use and you are more than welcome to contribute your time. The tasks requiring attention change frequently and so do the required skillset and resources. Join the hugin-ptx mailing list to find out what is going on at the moment and how you can help. Even just testing and giving feedback help.

To get the bleeding edge, follow the development / build process of Hugin

See also

Tutorials featuring enblend:

External links