Difference between revisions of "Hugin Stitcher tab"
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(added some projection descriptions) |
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Here you can set the output '''[[Projections|Projection]]''' of your project, there are lots | Here you can set the output '''[[Projections|Projection]]''' of your project, there are lots | ||
− | to choose from: | + | to choose from, each with different advantages and disadvantages: |
− | * [[Rectilinear Projection|Rectilinear]] | + | * [[Rectilinear Projection|Rectilinear]], this is the same projection as a photo taken with a 'normal' camera and lens. Use this if you are just stitching a handful of photographs together with a narrow [[Field of View]] or [[Perspective correction|correcting perspective]] in a single shot. |
− | * [[Cylindrical Projection|Panorama]] | + | * [[Cylindrical Projection|Panorama]], actually a simple [[Cylindrical Projection]] as used by traditional rotating panoramic cameras. A good projection for printing a 360 degree panorama, though you may prefer ''Mercator Projection''. |
− | * [[Equirectangular Projection|Equirectangular]] | + | * [[Equirectangular Projection|Equirectangular]], the all purpose format for representing an entire spherical scene. It covers 360 degrees horizontally as well as the [[zenith]] and [[nadir]]. |
− | * [[Fisheye Projection|Fisheye]] | + | * [[Fisheye Projection|Fisheye]], the same projection as a photo taken with a ''fisheye lens''. Better for representing a wide [[Field of View]] than ''rectilinear'', but in many cases ''Stereographic Projection'' gives less distortion than simple ''fisheye''. |
− | * [[Stereographic Projection|Stereographic]] | + | * [[Stereographic Projection|Stereographic]], a ''conformal'' fisheye image. Objects in a stereographic image keep the same shape and show less distortion than simple ''fisheye''. |
− | * [[Mercator Projection|Mercator]] | + | * [[Mercator Projection|Mercator]], a ''conformal'' cylindrical image. A good projection for printing a 360 degree panorama. |
− | * [[Mercator Projection|Trans Mercator]] | + | * [[Mercator Projection|Trans Mercator]], a ''mercator'' image rotated 90 degrees, suitable for displaying tall or overhead objects. |
− | * [[Sinusoidal Projection|Sinusoidal]] | + | * [[Sinusoidal Projection|Sinusoidal]], an ''equal area'' projection of an entire spherical scene. |
* [[Lambert Equal Area Conical Projection|Lambert Equal Area Conical]] | * [[Lambert Equal Area Conical Projection|Lambert Equal Area Conical]] | ||
* [[Lambert Equal Area Azimuthal Projection|Lambert Equal Area Azimuthal]] | * [[Lambert Equal Area Azimuthal Projection|Lambert Equal Area Azimuthal]] |
Revision as of 23:24, 17 March 2007
Panorama
Here you can set the output Projection of your project, there are lots to choose from, each with different advantages and disadvantages:
- Rectilinear, this is the same projection as a photo taken with a 'normal' camera and lens. Use this if you are just stitching a handful of photographs together with a narrow Field of View or correcting perspective in a single shot.
- Panorama, actually a simple Cylindrical Projection as used by traditional rotating panoramic cameras. A good projection for printing a 360 degree panorama, though you may prefer Mercator Projection.
- Equirectangular, the all purpose format for representing an entire spherical scene. It covers 360 degrees horizontally as well as the zenith and nadir.
- Fisheye, the same projection as a photo taken with a fisheye lens. Better for representing a wide Field of View than rectilinear, but in many cases Stereographic Projection gives less distortion than simple fisheye.
- Stereographic, a conformal fisheye image. Objects in a stereographic image keep the same shape and show less distortion than simple fisheye.
- Mercator, a conformal cylindrical image. A good projection for printing a 360 degree panorama.
- Trans Mercator, a mercator image rotated 90 degrees, suitable for displaying tall or overhead objects.
- Sinusoidal, an equal area projection of an entire spherical scene.
- Lambert Equal Area Conical
- Lambert Equal Area Azimuthal
- Albers Equal Area Conic
- Miller Cylindrical